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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/FModuleTaskContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TryAccessComponent
(
TFunctionRef< void(ComponentType&)> InFunction |
Module/ModuleTaskContext.h | ||
void TryAccessComponent
(
UScriptStruct* InComponentType, |
Access a module instance component of the specified type. If the component exists, then InFunction will be called. | Module/ModuleTaskContext.h |
TryAccessComponent(TFunctionRef< void(ComponentType &)>)
| Name | TryAccessComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/ModuleTaskContext.h |
| Include Path | #include "Module/ModuleTaskContext.h" |
template<typename ComponentType>
void TryAccessComponent
(
TFunctionRef < void> InFunction
) const
TryAccessComponent(UScriptStruct *, TFunctionRef< void(FUAFModuleInstanceComponent &)>)
Description
Access a module instance component of the specified type. If the component exists, then InFunction will be called.
| Name | TryAccessComponent |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Module/ModuleTaskContext.h |
| Include Path | #include "Module/ModuleTaskContext.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/Module/ModuleTaskContext.cpp |
void TryAccessComponent
(
UScriptStruct * InComponentType,
TFunctionRef < void &)> InFunction
) const