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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RemapPose
(
const FPoseContext& SourcePose, |
Converts AnimBP pose to AnimNext Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call | GenerationTools.h | |
static void RemapPose
(
const FLODPose& SourcePose, |
Converts AnimNext pose to AnimBP Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call | GenerationTools.h | |
static void RemapPose
(
const FLODPose& SourcePose, |
Converts AnimNext pose to local space transform array This function expects the output pose to have the same or a greater number of bones (as it may be being calculated for a lower LOD) The target pose should be assigned to the correct reference pose prior to this call, as transforms will not be filled in by this call if they are not affected by the current LOD. | GenerationTools.h |
RemapPose(const FPoseContext &, FLODPose &)
Description
Converts AnimBP pose to AnimNext Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call
| Name | RemapPose |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/GenerationTools.h |
| Include Path | #include "GenerationTools.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/GenerationTools.cpp |
static void RemapPose
(
const FPoseContext & SourcePose,
FLODPose & TargetPose
)
RemapPose(const FLODPose &, FPoseContext &)
Description
Converts AnimNext pose to AnimBP Pose This function expects both poses to have the same LOD (number of bones and indexes) The target pose should be assigned to the correct reference pose prior to this call
| Name | RemapPose |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/GenerationTools.h |
| Include Path | #include "GenerationTools.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/GenerationTools.cpp |
static void RemapPose
(
const FLODPose & SourcePose,
FPoseContext & TargetPose
)
RemapPose(const FLODPose &, TArrayView< FTransform >)
Description
Converts AnimNext pose to local space transform array This function expects the output pose to have the same or a greater number of bones (as it may be being calculated for a lower LOD) The target pose should be assigned to the correct reference pose prior to this call, as transforms will not be filled in by this call if they are not affected by the current LOD.
| Name | RemapPose |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/GenerationTools.h |
| Include Path | #include "GenerationTools.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/GenerationTools.cpp |
static void RemapPose
(
const FLODPose & SourcePose,
TArrayView < FTransform > TargetTransforms
)