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A soft reference to an AnimNext variable.
| Name | FAnimNextSoftVariableReference |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/Variables/AnimNextSoftVariableReference.h |
| Include Path | #include "Variables/AnimNextSoftVariableReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimNextSoftVariableReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Variables/AnimNextSoftVariableReference.h | |||
FAnimNextSoftVariableReference
(
const FAnimNextVariableReference& InVariableReference |
Construct a soft reference from a hard reference. | Variables/AnimNextSoftVariableReference.h | |
FAnimNextSoftVariableReference
(
FName InName, |
Construct a soft reference to an asset/struct variable. | Variables/AnimNextSoftVariableReference.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The name of the variable. | Variables/AnimNextSoftVariableReference.h |
|
| SoftObjectPath | FSoftObjectPath | The asset or struct that the variable reference is contained in. | Variables/AnimNextSoftVariableReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetName() |
Get the name of the variable. | Variables/AnimNextSoftVariableReference.h | |
const FSoftObjectPath & GetSoftObjectPath() |
Get the asset or struct that the variable reference is contained in. | Variables/AnimNextSoftVariableReference.h | |
bool IsNone() |
Check whether this can ever refer to a valid variable. | Variables/AnimNextSoftVariableReference.h | |
void Reset() |
Set this reference to None. | Variables/AnimNextSoftVariableReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FAnimNextSoftVariableReference& InOther |
Variables/AnimNextSoftVariableReference.h | ||
bool operator==
(
const FAnimNextSoftVariableReference& InOther |
Variables/AnimNextSoftVariableReference.h |