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API > API/Plugins > API/Plugins/TrajectoryTools > API/Plugins/TrajectoryTools/FRewindDebuggerTrajectory
Holds information from each extension's update
| Name | FExtensionState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/TrajectoryTools/Source/TrajectoryTools/Public/TrajectoryRewindDebuggerExtension.h |
| Include Path | #include "TrajectoryRewindDebuggerExtension.h" |
Syntax
struct FExtensionState
Structs
| Name | Remarks |
|---|---|
| FDebugInfo | Information for UI / debug drawing |
| FExtract | Information to extract a trajectory/clip from a trace file |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugInfos | TArray< FDebugInfo > | TrajectoryRewindDebuggerExtension.h | ||
| Extract | FRewindDebuggerTrajectory::FExtensionState::FExtract | TrajectoryRewindDebuggerExtension.h | ||
| ObjectInfos | TArray< FObjectInfo > | TrajectoryRewindDebuggerExtension.h | ||
| SkelMeshInfos | TArray< FSkeletalMeshInfo > | TrajectoryRewindDebuggerExtension.h | ||
| Trajectories | TArray< FGameplayTrajectory > | TrajectoryRewindDebuggerExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Reset extension's state | TrajectoryRewindDebuggerExtension.h |