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API > API/Plugins > API/Plugins/TrajectoryTools
Holds all the information needed to display a trajectory in the preview viewport
| Name | FPreviewData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/TrajectoryTools/Source/TrajectoryTools/Public/SExportTrajectoriesWindow.h |
| Include Path | #include "SExportTrajectoriesWindow.h" |
Syntax
struct FPreviewData
Structs
| Name | Remarks |
|---|---|
| FTimelineInfo | Holds stateful data used to draw timeline |
| FViewportInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Details | TObjectPtr< UTrajectoryExportDetails > | We need to hold a pointer to be able to query the export settings and accurately display a preview trajectory | SExportTrajectoriesWindow.h | |
| OutputTrajectory | FGameplayTrajectory | Preview trajectory which is affected by the export settings | SExportTrajectoriesWindow.h | |
| SourceIndex | int | Index to access all the information related to the currently selected trajectory | SExportTrajectoriesWindow.h | |
| SourceTrajectories | TConstArrayView< FGameplayTrajectory > | Raw trajectories available | SExportTrajectoriesWindow.h | |
| Timeline | FPreviewData::FTimelineInfo | SExportTrajectoriesWindow.h | ||
| Viewport | FPreviewData::FViewportInfo | SExportTrajectoriesWindow.h |