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Unreal Engine C++ API Reference > Plugins > TimecodeSynchronizer
Deprecated * The TimecodeSynchronizer plugin is deprecated. Please update your project to use the features of the TimedDataMonitor plugin.
References
Module | TimecodeSynchronizer |
Header | /Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizer/Public/TimecodeSynchronizer.h |
Include | #include "TimecodeSynchronizer.h" |
Syntax
struct FTimecodeSynchronizerCachedSyncState
Remarks
Defines the various modes that the synchronizer can use to try and achieve synchronization.Enumerates Timecode source type.Enumerates possible framerate sourceEnumerates Synchronization related events.Cached values to use during synchronization / while synchronized
Variables
Type | Name | Description | |
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int32 | FrameOffset | Frame offset that will be used if SyncMode != Auto; |
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FFrameRate | FrameRate | The FrameRate of the synchronizer. |
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TOptional< FFrameTime > | RolloverFrame | If we're using rollover, the frame time that represents the rollover point (e.g., the modulus). |
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ETimecodeSynchronizationSyncMode | SyncMode | Synchronization mode that's being used. |