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API > API/Plugins > API/Plugins/TimecodeSynchronizer
Defines the various modes that the synchronizer can use to try and achieve synchronization. Enumerates Timecode source type. Enumerates possible framerate source Enumerates Synchronization related events. Cached values to use during synchronization / while synchronized
| Name | FTimecodeSynchronizerCachedSyncState |
| Type | struct |
| Header File | /Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizer/Public/TimecodeSynchronizer.h |
| Include Path | #include "TimecodeSynchronizer.h" |
Syntax
struct FTimecodeSynchronizerCachedSyncState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameOffset | int32 | Frame offset that will be used if SyncMode != Auto; | TimecodeSynchronizer.h | |
| FrameRate | FFrameRate | The FrameRate of the synchronizer. | TimecodeSynchronizer.h | |
| RolloverFrame | TOptional< FFrameTime > | If we're using rollover, the frame time that represents the rollover point (e.g., the modulus). | TimecodeSynchronizer.h | |
| SyncMode | ETimecodeSynchronizationSyncMode | Synchronization mode that's being used. | TimecodeSynchronizer.h |