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API > API/Plugins > API/Plugins/TextureShareDisplayCluster
Public API for nDisplay integration with TextureShare
| Name | ITextureShareDisplayCluster |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShareDisplayCluster/Public/ITextureShareDisplayCluster.h |
| Include Path | #include "ITextureShareDisplayCluster.h" |
Syntax
class ITextureShareDisplayCluster : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITextureShareDisplayCluster() |
ITextureShareDisplayCluster.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | auto | ITextureShareDisplayCluster.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ITextureShareDisplayClusterAPI & GetTextureShareDisplayClusterAPI () |
Returns TextureShare nDisplay API Interface Put headers in an Internal folder. | ITextureShareDisplayCluster.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ITextureShareDisplayCluster & Get () |
Singleton-like access to this module's interface. | ITextureShareDisplayCluster.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | ITextureShareDisplayCluster.h |