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API > API/Plugins > API/Plugins/TextureShare
Texture with name for receive
| Name | FTextureShareReceiveTextureDesc |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/TextureShare/Source/TextureShare/Public/Blueprints/TextureShareBlueprintContainersBase.h |
| Include Path | #include "Blueprints/TextureShareBlueprintContainersBase.h" |
Syntax
USTRUCT (Blueprintable)
struct FTextureShareReceiveTextureDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FString | Resource name (used for IPC) | Blueprints/TextureShareBlueprintContainersBase.h |
|
| Texture | TObjectPtr< UTextureRenderTarget > | Resource to receive. | Blueprints/TextureShareBlueprintContainersBase.h |
|