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API > API/Plugins > API/Plugins/TextureGraphInsight > API/Plugins/TextureGraphInsight/TextureGraphInsightSession
Keep all the pointers to "real" TextureGraph Engine objects in the live runtime cache.
| Name | LiveCache |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraphInsight/Public/Model/TextureGraphInsightSession.h |
| Include Path | #include "Model/TextureGraphInsightSession.h" |
Syntax
class LiveCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
LiveCache
(
TextureGraphInsightSession* InSession |
Model/TextureGraphInsightSession.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BlobEntry | HashType | Model/TextureGraphInsightSession.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Batches | std::vector< JobBatchPtrW > | TODO: Find a better way to keep the Batch pointer alive, for now, only the last one will still be valid. | Model/TextureGraphInsightSession.h | |
| Blobs | std::vector< BlobEntry > | Model/TextureGraphInsightSession.h | ||
| DeviceCacheVersions | uint64 | Model/TextureGraphInsightSession.h | ||
| Mixes | std::vector< MixPtrW > | Model/TextureGraphInsightSession.h | ||
| Session | TextureGraphInsightSession * | Model/TextureGraphInsightSession.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBatch
(
RecordID RecId, |
Model/TextureGraphInsightSession.h | ||
void AddBlob
(
RecordID RecId, |
Model/TextureGraphInsightSession.h | ||
void AddMix
(
RecordID RecId, |
Model/TextureGraphInsightSession.h | ||
JobBatchPtr GetBatch
(
RecordID RecId |
Model/TextureGraphInsightSession.h | ||
BlobPtr GetBlob
(
RecordID RecId |
Model/TextureGraphInsightSession.h | ||
DeviceBufferPtr GetDeviceBuffer
(
RecordID RecId |
Model/TextureGraphInsightSession.h | ||
MixPtr GetMix
(
RecordID RecId |
Model/TextureGraphInsightSession.h |