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API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_Expression_TexturePath |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Input/TG_Expression_TexturePath.h |
| Include Path | #include "Expressions/Input/TG_Expression_TexturePath.h" |
Syntax
UCLASS ()
class UTG_Expression_TexturePath : public UTG_Expression_InputParam
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_InputParam → UTG_Expression_TexturePath
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | ULayerChannel * | Expressions/Input/TG_Expression_TexturePath.h | ||
| Output | FTG_VariantArray | All the output textures from this node. Note that it outputs an array of textures. | Expressions/Input/TG_Expression_TexturePath.h |
|
| OutputPath | FString | Expressions/Input/TG_Expression_TexturePath.h |
|
|
| Path | FString | Input file path of the texture. If the path is a directory then all files from that directory are loaded. | Expressions/Input/TG_Expression_TexturePath.h |
|
Functions
Public
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | Expressions/Input/TG_Expression_TexturePath.h | |
virtual FName GetCategory() |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual FTG_SignaturePtr GetSignature() |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual FName GetTitleName() |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual FText GetTooltipText() |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual void SetTitleName
(
FName NewName |
Expressions/Input/TG_Expression_TexturePath.h | ||
virtual bool Validate
(
MixUpdateCyclePtr Cycle |
Validate internal checks, warnings and errors. | Expressions/Input/TG_Expression_TexturePath.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ReportError
(
MixUpdateCyclePtr Cycle |
Expressions/Input/TG_Expression_TexturePath.h | ||
bool ValidateInputPath
(
FString& ValidatedPath |
Validate the input path, returning the actual path to use empty if the input path is NOT valid | Expressions/Input/TG_Expression_TexturePath.h |
Overridden from UTG_Expression_InputParam
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTG_SignaturePtr BuildInputConstantSignature() |
Special case for TexturePath Constant signature, we want to keep the Path Input connectable in that case so do this in the override version of BuildInputConstantSignature() | Expressions/Input/TG_Expression_TexturePath.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TiledBlobPtr LoadStaticImage
(
FTG_EvaluationContext* InContext, |
Expressions/Input/TG_Expression_TexturePath.h |