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API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_Expression_Texture |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Input/TG_Expression_Texture.h |
| Include Path | #include "Expressions/Input/TG_Expression_Texture.h" |
Syntax
UCLASS ()
class UTG_Expression_Texture : public UTG_Expression_InputParam
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_InputParam → UTG_Expression_Texture
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channel | ULayerChannel * | Expressions/Input/TG_Expression_Texture.h | ||
| Output | FTG_Texture | The output of the node, which is the loaded texture asset. | Expressions/Input/TG_Expression_Texture.h |
|
| OutputPath | FString | Expressions/Input/TG_Expression_Texture.h |
|
|
| Source | TObjectPtr< UTexture > | The source asset to be used to generate the Output. | Expressions/Input/TG_Expression_Texture.h |
|
| Texture | FTG_Texture | The input texture that was loaded from the asset. | Expressions/Input/TG_Expression_Texture.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSource
(
UTexture* InSource |
Expressions/Input/TG_Expression_Texture.h | ||
void SetSourceInternal() |
Expressions/Input/TG_Expression_Texture.h | ||
void SetTexture
(
const FTG_Texture& InTexture |
Expressions/Input/TG_Expression_Texture.h | ||
void SetTextureInternal() |
Expressions/Input/TG_Expression_Texture.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanHandleAsset
(
UObject* Asset |
Expressions/Input/TG_Expression_Texture.h | ||
virtual void Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | Expressions/Input/TG_Expression_Texture.h | |
virtual FName GetCategory() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual FTG_SignaturePtr GetSignature() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual FName GetTitleName() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual FText GetTooltipText() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual bool IgnoreInputTextureOnUndo() |
Expressions/Input/TG_Expression_Texture.h | ||
virtual void SetAsset
(
UObject* Asset |
Expressions/Input/TG_Expression_Texture.h | ||
virtual void SetTitleName
(
FName NewName |
Expressions/Input/TG_Expression_Texture.h | ||
virtual bool Validate
(
MixUpdateCyclePtr Cycle |
Validate internal checks, warnings and errors. | Expressions/Input/TG_Expression_Texture.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Expressions/Input/TG_Expression_Texture.h |