Navigation
API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_Expression_Output |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Output/TG_Expression_Output.h |
| Include Path | #include "Expressions/Output/TG_Expression_Output.h" |
Syntax
UCLASS ()
class UTG_Expression_Output : public UTG_Expression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_Output
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldExport | bool | Expressions/Output/TG_Expression_Output.h | ||
| Output | FTG_Variant | The final generated output value. | Expressions/Output/TG_Expression_Output.h |
|
| OutputSettings | FTG_OutputSettings | When we will work on Node UI for FOutputSettings we will set the category as TG_Setting. | Expressions/Output/TG_Expression_Output.h |
|
| Source | FTG_Variant | The final generated output. | Expressions/Output/TG_Expression_Output.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetShouldExport() |
Expressions/Output/TG_Expression_Output.h | ||
void InitializeOutputSettings() |
Expressions/Output/TG_Expression_Output.h | ||
void SetShouldExport
(
bool InShouldExport |
Expressions/Output/TG_Expression_Output.h | ||
void UpdateBufferDescriptorValues() |
Expressions/Output/TG_Expression_Output.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | Expressions/Output/TG_Expression_Output.h | |
virtual FName GetCategory() |
Expressions/Output/TG_Expression_Output.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Output/TG_Expression_Output.h | ||
virtual FTG_SignaturePtr GetSignature() |
Expressions/Output/TG_Expression_Output.h | ||
virtual FName GetTitleName() |
Expressions/Output/TG_Expression_Output.h | ||
virtual FText GetTooltipText() |
Expressions/Output/TG_Expression_Output.h | ||
virtual void SetTitleName
(
FName NewName |
Expressions/Output/TG_Expression_Output.h | ||
virtual bool ShouldShowSettings() |
Expressions/Output/TG_Expression_Output.h | ||
virtual bool Validate
(
MixUpdateCyclePtr Cycle |
Validate internal checks, warnings and errors. | Expressions/Output/TG_Expression_Output.h |
Protected
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTG_SignaturePtr BuildSignatureDynamically() |
Build Signature in derived classes dynamically. | Expressions/Output/TG_Expression_Output.h | |
virtual FTG_Variant::EType GetCommonInputVariantType() |
Expressions/Output/TG_Expression_Output.h | ||
virtual void Initialize() |
Initialize the expression in cascade from the node allowing it to re create transient data This is called in the PostLoad of the Graph | Expressions/Output/TG_Expression_Output.h | |
virtual void NotifySignatureChanged () |
If the signature changes and the node need to regenerate its own signature. | Expressions/Output/TG_Expression_Output.h | |
virtual bool ResetCommonInputVariantType
(
FTG_Variant::EType InType |
Variant expression API: specialized when using the macro TG_DECLARE_VARIANT_EXPRESSION: When input connection are changing, the graph / node calls ResetCommonInputVariantType in order for the expression to reeval its CommonInputVariant type as well as it s signature if it changes | Expressions/Output/TG_Expression_Output.h |