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API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_Expression_MaterialFunction |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Input/TG_Expression_MaterialFunction.h |
| Include Path | #include "Expressions/Input/TG_Expression_MaterialFunction.h" |
Syntax
UCLASS (MinimalAPI)
class UTG_Expression_MaterialFunction : public UTG_Expression_MaterialBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_MaterialBase → UTG_Expression_MaterialFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialFunction | TObjectPtr< UMaterialFunctionInterface > | The material function to employ for rendering. | Expressions/Input/TG_Expression_MaterialFunction.h |
|
| NumWarmupFrames | int32 | When MaterialFunction references VT, can specify the number of warmup frames. | Expressions/Input/TG_Expression_MaterialFunction.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterialFunction
(
UMaterialFunctionInterface* InMaterialFunction |
Expressions/Input/TG_Expression_MaterialFunction.h |
Overridden from UTG_Expression_MaterialBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNumVirtualTextureWarmupFrames() |
0 will fallback to CVar |
Expressions/Input/TG_Expression_MaterialFunction.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanHandleAsset
(
UObject* Asset |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual bool CanRenameTitle() |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual FName GetCategory() |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual FText GetTooltipText() |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual void SetAsset
(
UObject* Asset |
Expressions/Input/TG_Expression_MaterialFunction.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual void PostEditUndo() |
Expressions/Input/TG_Expression_MaterialFunction.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialInterface * CreateMaterialReference() |
Expressions/Input/TG_Expression_MaterialFunction.h |
Overridden from UTG_Expression_MaterialBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TObjectPtr< UMaterialInterface > GetMaterial() |
Expressions/Input/TG_Expression_MaterialFunction.h | ||
virtual EDrawMaterialAttributeTarget GetRenderedAttributeId() |
Expressions/Input/TG_Expression_MaterialFunction.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize() |
Initialize the expression in cascade from the node allowing it to re create transient data This is called in the PostLoad of the Graph | Expressions/Input/TG_Expression_MaterialFunction.h |