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MAD.
| Name | UTG_Expression_MAD |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |
| Include Path | #include "Expressions/Maths/TG_Expression_Maths_ThreeInputs.h" |
Syntax
UCLASS (MinimalAPI)
class UTG_Expression_MAD : public UTG_Expression_Variant
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_Variant → UTG_Expression_MAD
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input1 | FTG_Variant | First input to the MAD operation [Input1 * Input2 + Input3]. | Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |
|
| Input2 | FTG_Variant | Second input to the MAD operation [Input1 * Input2 + Input3]. | Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |
|
| Input3 | FTG_Variant | Third input to the MAD operation [Input1 * Input2 + Input3]. | Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |
|
Functions
Public
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategory() |
Expressions/Maths/TG_Expression_Maths_ThreeInputs.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Maths/TG_Expression_Maths_ThreeInputs.h | ||
virtual FText GetTooltipText() |
Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |
Protected
Overridden from UTG_Expression_Variant
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float EvaluateScalar_WithValue
(
FTG_EvaluationContext* InContext, |
MAD. | Expressions/Maths/TG_Expression_Maths_ThreeInputs.h | |
virtual FTG_Texture EvaluateTexture
(
FTG_EvaluationContext* InContext |
Expressions/Maths/TG_Expression_Maths_ThreeInputs.h | ||
virtual std::vector< FTG_Variant > GetEvaluateArgs () |
If you use the basic structure of variant expression then you'll need to implement this correctly. | Expressions/Maths/TG_Expression_Maths_ThreeInputs.h |