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API > API/Plugins > API/Plugins/TextureGraph
HSV2RGB Correction.
| Name | UTG_Expression_HSV2RGB |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Color/TG_Expression_HSV.h |
| Include Path | #include "Expressions/Color/TG_Expression_HSV.h" |
Syntax
UCLASS (MinimalAPI)
class UTG_Expression_HSV2RGB : public UTG_Expression_OneInput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_Variant → UTG_Expression_OneInput → UTG_Expression_HSV2RGB
Functions
Public
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategory() |
Expressions/Color/TG_Expression_HSV.h | ||
virtual FTG_Name GetDefaultName() |
Expressions/Color/TG_Expression_HSV.h | ||
virtual FText GetTooltipText() |
Expressions/Color/TG_Expression_HSV.h |
Protected
Overridden from UTG_Expression_Variant
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float EvaluateScalar_WithValue
(
FTG_EvaluationContext* InContext, |
This is unsupported because it only makes sense on a vector input. | Expressions/Color/TG_Expression_HSV.h | |
virtual FTG_Texture EvaluateTexture
(
FTG_EvaluationContext* InContext |
HSV2RGB Correction. | Expressions/Color/TG_Expression_HSV.h | |
virtual FVector4f EvaluateVector_WithValue
(
FTG_EvaluationContext* InContext, |
Evaluate vector only needs to be implemented if there vector handling isn't just a component-wise scalar handling. | Expressions/Color/TG_Expression_HSV.h |