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Dot product of two vectors.
| Name | UTG_Expression_Dot |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/Maths/TG_Expression_Maths_TwoInputs.h |
| Include Path | #include "Expressions/Maths/TG_Expression_Maths_TwoInputs.h" |
Syntax
UCLASS (MinimalAPI)
class UTG_Expression_Dot : public UTG_Expression_BasicMath_Op
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTG_Expression → UTG_Expression_Variant → UTG_Expression_BasicMath_Op → UTG_Expression_Dot
Functions
Public
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetTooltipText() |
Expressions/Maths/TG_Expression_Maths_TwoInputs.h |
Protected
Overridden from UTG_Expression_Variant
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float EvaluateScalar_WithValue
(
FTG_EvaluationContext* InContext, |
Dot. | Expressions/Maths/TG_Expression_Maths_TwoInputs.h | |
virtual FTG_Texture EvaluateTexture
(
FTG_EvaluationContext* InContext |
Expressions/Maths/TG_Expression_Maths_TwoInputs.h | ||
virtual FVector4f EvaluateVector_WithValue
(
FTG_EvaluationContext* InContext, |
Evaluate vector only needs to be implemented if there vector handling isn't just a component-wise scalar handling. | Expressions/Maths/TG_Expression_Maths_TwoInputs.h |
Overridden from UTG_Expression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Variant expression API: Similarly, this call eval the common output variant type used by the expression (only if it is variant) Default implementation: the common output variant is the same as the common input variant. | Expressions/Maths/TG_Expression_Maths_TwoInputs.h | ||
virtual void Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | Expressions/Maths/TG_Expression_Maths_TwoInputs.h |