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API > API/Plugins > API/Plugins/TextureGraph
| Name | UTG_AsyncRenderTaskBase |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Blueprint/TG_AsyncRenderTask.h |
| Include Path | #include "Blueprint/TG_AsyncRenderTask.h" |
Syntax
UCLASS (MinimalAPI)
class UTG_AsyncRenderTaskBase : public UTG_AsyncTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintAsyncActionBase → UTG_AsyncTask → UTG_AsyncRenderTaskBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTG_AsyncRenderTaskBase
(
const FObjectInitializer& ObjectInitializer |
Blueprint/TG_AsyncRenderTask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< UTextureRenderTarget2D * > & ActivateBlocking
(
JobBatchPtr Batch |
Blueprint/TG_AsyncRenderTask.h | ||
void OnWorldCleanup
(
UWorld* World, |
Blueprint/TG_AsyncRenderTask.h |
Overridden from UBlueprintAsyncActionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetReadyToDestroy() |
Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance and AsyncTaskManager | Blueprint/TG_AsyncRenderTask.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FinishDestroy() |
Blueprint/TG_AsyncRenderTask.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AsyncBool FinalizeAllOutputBlobs() |
Blueprint/TG_AsyncRenderTask.h | ||
void GatherAllOutputBlobs() |
Blueprint/TG_AsyncRenderTask.h | ||
void GatherAllRenderTargets() |
Blueprint/TG_AsyncRenderTask.h | ||
AsyncBool GetRenderTextures() |
Blueprint/TG_AsyncRenderTask.h | ||
JobBatchPtr PrepareActivate
(
JobBatchPtr Batch, |
Blueprint/TG_AsyncRenderTask.h |