Navigation
API > API/Plugins > API/Plugins/TextureGraph > API/Plugins/TextureGraph/Expressions > API/Plugins/TextureGraph/Expressions/Input
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UTG_Expression
- UTG_Expression_Graph
- UTG_Expression_TextureGraph
References
| Module | TextureGraph |
| Header | /Engine/Plugins/Experimental/TextureGraph/Source/TextureGraph/Public/Expressions/Input/TG_Expression_Graph.h |
| Include | #include "Expressions/Input/TG_Expression_Graph.h" |
Syntax
UCLASS ()
class UTG_Expression_TextureGraph : public UTG_Expression_Graph
Remarks
TextureGraph Expression.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TWeakObjectPtr< UTextureGraph > | PreEditTextureGraph | Only in editor mode, in the case the TextureGraph is assigned from Details panel we need to remember the previous version. | |
| TObjectPtr< UTextureGraph > | TextureGraph |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnTextureGraphPreSave
(
UObject* Object, |
||
| void | SetTextureGraph
(
UTextureGraph* InTextureGraph |
Overridden from UTG_Expression_Graph
Overridden from UTG_Expression
| Type | Name | Description | |
|---|---|---|---|
| bool | CanHandleAsset
(
UObject* Asset |
||
| void | CopyVarGeneric
(
const FTG_Argument& Arg, |
||
| void | Evaluate
(
FTG_EvaluationContext* InContext |
This is THE evaluation call to overwrite. | |
| FText | |||
| void | Initialize () |
Initialize the expression in cascade from the node allowing it to re create transient data This is called in the PostLoad of the Graph | |
| void | |||
| bool | Validate
(
MixUpdateCyclePtr Cycle |
Validate internal checks, warnings and errors. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostEditUndo () |
Called after applying a transaction to the object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |