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API > API/Plugins > API/Plugins/TextureGraph > API/Plugins/TextureGraph/Blueprint > API/Plugins/TextureGraph/Blueprint/UTG_AsyncTask
References
| Module | TextureGraph |
| Header | /Engine/Plugins/Experimental/TextureGraph/Source/TextureGraph/Public/Blueprint/TG_AsyncTask.h |
| Include | #include "Blueprint/TG_AsyncTask.h" |
| Source | /Engine/Plugins/Experimental/TextureGraph/Source/TextureGraph/Private/Blueprint/TG_AsyncTask.cpp |
virtual void RegisterWithTGAsyncTaskManger()
Remarks
Call to register this task with a AsyncTaskManager, it will not be destroyed until SetReadyToDestroy is called This allows having an action stay alive until SetReadyToDestroy is manually called, allowing it to be used inside loops or if the calling BP goes away