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API > API/Plugins > API/Plugins/TextToSpeech > API/Plugins/TextToSpeech/UTextToSpeechEngineSubsystem
Description
Creates a new text to speech channel where text to speech requests are fulfilled by a user implemented C++ text to speech class. If you have not specified a custom text to speech class to be used, use AddDefaultChannel instead. This will not add a channel if the channel Id is not unique or if the user has not specified a custom text to speech class to be used in ITextToSpeechModule. Newly added channels must be activated to use text to speech functionalities.
| Name | AddCustomChannel |
| Type | function |
| Header File | /Engine/Plugins/Experimental/TextToSpeech/Source/TextToSpeech/Public/TextToSpeechEngineSubsystem.h |
| Include Path | #include "TextToSpeechEngineSubsystem.h" |
| Source | /Engine/Plugins/Experimental/TextToSpeech/Source/TextToSpeech/Private/TextToSpeechEngineSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category=TextToSpeech)
void AddCustomChannel
(
UPARAM FName InNewChannelId
)
See Also
-
AddDefaultChannel
-
ActivateAllChannels