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API > API/Plugins > API/Plugins/TextToSpeech > API/Plugins/TextToSpeech/UTextToSpeechEngineSubsystem
References
| Module | TextToSpeech |
| Header | /Engine/Plugins/Experimental/TextToSpeech/Source/TextToSpeech/Public/TextToSpeechEngineSubsystem.h |
| Include | #include "TextToSpeechEngineSubsystem.h" |
| Source | /Engine/Plugins/Experimental/TextToSpeech/Source/TextToSpeech/Private/TextToSpeechEngineSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;TextToSpeech&41;
void AddCustomChannel
&40;
FName InNewChannelId
&41;
Remarks
Creates a new text to speech channel where text to speech requests are fulfilled by a user implemented C++ text to speech class. If you have not specified a custom text to speech class to be used, use AddDefaultChannel instead. This will not add a channel if the channel Id is not unique or if the user has not specified a custom text to speech class to be used in ITextToSpeechModule. Newly added channels must be activated to use text to speech functionalities.