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Unreal Engine C++ API Reference > Plugins > Text3D > TEXT3UText3DComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- TEXT3UText3DComponent::PostLoad()
References
Module | Text3D |
Header | /Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DComponent.h |
Include | #include "Text3DComponent.h" |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.