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Enumerate Text3D update flags based on their priority
| Name | EText3DRendererFlags |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path | #include "Text3DTypes.h" |
Syntax
enum EText3DRendererFlags
{
None,
Geometry = 1 << 0,
Layout = 1 << 1,
Material = 1 << 2,
Visibility = 1 << 3,
All = Geometry | Layout | Visibility | Material,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Geometry | Update whole geometry for text |
| Layout | Update layout for characters (transform) |
| Material | Update materials slots |
| Visibility | Update visibility/lighting properties |
| All | Update everything |