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ATemplateSequenceActor |
Actor responsible for controlling a specific template sequence in the world. |
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FSequenceCameraShakeSpawnRegister |
A spawn register that accepts a "wildcard" object. |
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FTemplateSequenceBindingOverrideData |
Template sequence binding override data |
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FTemplateSequenceComponentData |
Component data for how a template sequence should remap its object bindings to that of a parent object binding |
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FTemplateSequenceComponentTypes |
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FTemplateSequencePropertyScaleComponentData |
Component data for what property to scale inside a template sequence |
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FTemplateSequenceSpawnRegister |
Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence |
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UCameraAnimationBoundObjectInstantiator |
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UCameraAnimationEntitySystemLinker |
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UCameraAnimationSequence |
A template sequence specifically designed for playing on cameras. |
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UCameraAnimationSequenceCameraStandIn |
A dummy class that we give to a sequence in lieu of an actual camera actor. |
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UCameraAnimationSequencePlayer |
A lightweight sequence player for playing camera animation sequences. |
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UCameraAnimationSequenceSubsystem |
World subsystem that holds global objects for handling camera animation sequences. |
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UCameraAnimationSpawnableSystem |
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USequenceCameraShakePattern |
A camera shake pattern that plays a sequencer animation. |
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UTemplateSequence |
Movie scene animation that can be instanced multiple times inside a level sequence. |
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UTemplateSequencePlayer |
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