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API > API/Plugins > API/Plugins/TedsAssetData > API/Plugins/TedsAssetData/STedsAssetPreviewWidget
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/EditorDataStorageFeatures/Source/TedsAssetData/Public/Widgets/AssetPreview/STedsAssetPreviewWidget.h |
| Include Path | #include "Widgets/AssetPreview/STedsAssetPreviewWidget.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< STedsAssetPreviewWidget >
Inheritance Hierarchy
- TSlateBaseNamedArgs< STedsAssetPreviewWidget > → STedsAssetPreviewWidget::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/AssetPreview/STedsAssetPreviewWidget.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/AssetPreview/STedsAssetPreviewWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & HeaderWidgetPurpose
(
UE::Editor::DataStorage::IUiProvider::FPurposeID InArg |
The widget header purpose to use to create the tile widget. | Widgets/AssetPreview/STedsAssetPreviewWidget.h | |
WidgetArgsType & TargetRow
(
UE::Editor::DataStorage::RowHandle InArg |
Target Row of the Item we want to create the preview of. | Widgets/AssetPreview/STedsAssetPreviewWidget.h | |
WidgetArgsType & ThumbnailWidgetPurpose
(
UE::Editor::DataStorage::IUiProvider::FPurposeID InArg |
The widget thumbnail purpose to use to create the tile widget. | Widgets/AssetPreview/STedsAssetPreviewWidget.h | |
WidgetArgsType & WidgetPurpose
(
UE::Editor::DataStorage::IUiProvider::FPurposeID InArg |
The widget purpose to use to create the tile widget. | Widgets/AssetPreview/STedsAssetPreviewWidget.h |