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API > API/Plugins > API/Plugins/TargetingSystem
Simple targeting selection task that gets the source actor defined in the targeting source context.
| Name | UTargetingSelectionTask_SourceActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/TargetingSelectionTask_SourceActor.h |
| Include Path | #include "Tasks/TargetingSelectionTask_SourceActor.h" |
Syntax
UCLASS ()
class UTargetingSelectionTask_SourceActor : public UTargetingTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTargetingTask → UTargetingSelectionTask_SourceActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTargetingSelectionTask_SourceActor
(
const FObjectInitializer& ObjectInitializer |
Tasks/TargetingSelectionTask_SourceActor.h |
Functions
Public
Overridden from UTargetingTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute
(
const FTargetingRequestHandle& TargetingHandle |
Evaluation function called by derived classes to process the targeting request | Tasks/TargetingSelectionTask_SourceActor.h |