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API > API/Plugins > API/Plugins/TargetingSystem
| Name | UAbilityTask_PerformTargeting |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/AbilityTasks/AbilityTask_PerformTargeting.h |
| Include Path | #include "AbilityTasks/AbilityTask_PerformTargeting.h" |
Syntax
UCLASS (MinimalAPI)
class UAbilityTask_PerformTargeting : public UAbilityTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAbilityTask → UAbilityTask_PerformTargeting
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnTargetReady | FTargetReadyDelegate | Called when the targeting request has been completed and results are ready. | AbilityTasks/AbilityTask_PerformTargeting.h |
|
Functions
Public
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
AbilityTasks/AbilityTask_PerformTargeting.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAbilityTask_PerformTargeting * PerformFilteringRequest
(
UGameplayAbility* OwningAbility, |
Performs a target filtering request based on a Targeting Preset from a GameplayAbility. | AbilityTasks/AbilityTask_PerformTargeting.h |
|
static UAbilityTask_PerformTargeting * PerformTargetingRequest
(
UGameplayAbility* OwningAbility, |
Performs a targeting request based on a Targeting Preset from a GameplayAbility. | AbilityTasks/AbilityTask_PerformTargeting.h |
|