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API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Tasks > API/Plugins/TargetingSystem/Tasks/UTargetingSelectionTask_Trace
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/TargetingSelectionTask_Trace.h |
| Include | #include "Tasks/TargetingSelectionTask_Trace.h" |
UFUNCTION (BlueprintNativeEvent, Category="Target Trace Selection")
void GetAdditionalActorsToIgnore
(
const FTargetingRequestHandle & TargetingHandle,
TArray < AActor * > & OutAdditionalActorsToIgnore
) const
Remarks
Native Event to get additional actors the Trace should ignore