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General purpose targeting request data. Used for general knowledge about the state of the request.
| Name | FTargetingRequestData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Types/TargetingSystemTypes.h |
| Include Path | #include "Types/TargetingSystemTypes.h" |
Syntax
USTRUCT ()
struct FTargetingRequestData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTargetingRequestData() |
Types/TargetingSystemTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bComplete | uint8 | Indicates this handle has completed all the targeting request | Types/TargetingSystemTypes.h | |
| TargetingRequestDelegate | FTargetingRequestDelegate | Types/TargetingSystemTypes.h | ||
| TargetingRequestDynamicDelegate | FTargetingRequestDynamicDelegate | The dynamic delegate (BP) that fires when the targeting request is complete | Types/TargetingSystemTypes.h | |
| TargetingSubsystem | UTargetingSubsystem * | Ref to the TargetingSubsystem object processing this request | Types/TargetingSystemTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BroadcastTargetingRequestDelegate
(
FTargetingRequestHandle TargetingRequestHandle |
Broadcasts the targeting request delegate | Types/TargetingSystemTypes.h | |
void Initialize
(
FTargetingRequestDelegate CompletionDelegate, |
Initializes the targeting request data for async processing | Types/TargetingSystemTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTargetingRequestData * Find
(
FTargetingRequestHandle Handle |
Types/TargetingSystemTypes.h | ||
static FTargetingRequestData & FindOrAdd
(
FTargetingRequestHandle Handle |
Convenience method to make using the global data store easier | Types/TargetingSystemTypes.h |