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The set of task book keeping data for async targeting requests.
| Name | FTargetingAsyncTaskData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Types/TargetingSystemTypes.h |
| Include Path | #include "Types/TargetingSystemTypes.h" |
Syntax
USTRUCT ()
struct FTargetingAsyncTaskData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTargetingAsyncTaskData() |
Types/TargetingSystemTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAsyncRequest | uint8 | Indicates the targeting request was an asynchronous request | Types/TargetingSystemTypes.h | |
| bReleaseOnCompletion | uint8 | Indicates the targeting request should be released after completion | Types/TargetingSystemTypes.h | |
| bRequeueOnCompletion | uint8 | Indicates the target request should be re-queued after completion | Types/TargetingSystemTypes.h | |
| CurrentAsyncTaskIndex | int32 | The current task index being processed for the targeting request | Types/TargetingSystemTypes.h | |
| CurrentAsyncTaskState | ETargetingTaskAsyncState | The current task's async state | Types/TargetingSystemTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeForAsyncProcessing() |
Initializes the targeting request data for async processing | Types/TargetingSystemTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTargetingAsyncTaskData * Find
(
FTargetingRequestHandle Handle |
Types/TargetingSystemTypes.h | ||
static FTargetingAsyncTaskData & FindOrAdd
(
FTargetingRequestHandle Handle |
Convenience method to make using the global data store easier | Types/TargetingSystemTypes.h |