Navigation
| Name | TakesCore |
| Type | Plugin |
| Part of Plugins | Take Recorder |
| Location | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/ |
| Module Build Rules | TakesCore.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UActorRecorderPropertyMap | This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. |
| UTakeMetaData | Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder. |
| UTakePreset | Take preset that is stored as an asset comprising a ULevelSequence, and a set of actor recording sources |
| UTakePresetSettings | Settings for how to assemble UTakePreset. |
| UTakeRecorderAudioInputSettings | Provides access to the UI code for registering OnAudioInputDeviceChanged delegates. |
| UTakeRecorderNamingTokensContext | Context object which may be passed to NamingTokens evaluations from within TakeRecorder. |
| UTakeRecorderSource | Base class for all sources that can be recorded with the Take Recorder. |
| UTakeRecorderSources | A list of sources to record for any given take. |
| UTakesCoreBlueprintLibrary |
Structs
| Name | Remarks |
|---|---|
| FActorRecordedProperty | |
| FAudioInputDeviceChannelProperty | This class is used by Microphone sources to track the currently selected channel. |
| FAudioInputDeviceInfoProperty | Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty. |
| FAudioInputDeviceProperty | Encapsulates the array of audio input devices which is populated by UTakeRecorderMicrophoneAudioManager and utilized by the audio input device list in FAudioInputDevicePropertyCustomization. |
| FTakeRecorderSourcesSettings | |
| FTakeRecorderTargetRecordClassProperty | Wraps the class so this can be customized by a type layout. |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnAudioInputDeviceChanged | TMulticastDelegate_NoParams< void > | TakeRecorderSourceProperty.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType. | TakesUtils.h | |
static bool TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
TakesUtils.h | ||
static AssetType * TakesUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. | TakesUtils.h |