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Classes
| Type | Name | Description | |
|---|---|---|---|
| FActorRecordedProperty | |||
| FAudioInputDeviceChannelProperty | This class is used by Microphone sources to track the currently selected channel. | ||
| FAudioInputDeviceInfoProperty | Encapsulates audio device properties which are utilized by UI facing classes such as FAudioInputDeviceProperty. | ||
| FAudioInputDeviceProperty | Encapsulates the array of audio input devices which is populated by UTakeRecorderMicrophoneAudioManager and utilized by the audio input device list in FAudioInputDevicePropertyCustomization. | ||
| FTakeRecorderSourcesSettings | |||
| UActorRecorderPropertyMap | This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. | ||
| UTakeMetaData | Take meta-data that is stored on ULevelSequence assets that are recorded through the Take Recorder. | ||
| UTakePreset | Take preset that is stored as an asset comprising a ULevelSequence, and a set of actor recording sources | ||
| UTakeRecorderAudioInputSettings | Provides access to the UI code for registering OnAudioInputDeviceChanged delegates. | ||
| UTakeRecorderSource | Base class for all sources that can be recorded with the Take Recorder. | ||
| UTakeRecorderSources | A list of sources to record for any given take. | ||
| UTakesCoreBlueprintLibrary |
Typedefs
| Name | Description |
|---|---|
| FOnAudioInputDeviceChanged |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
Creates a new Package with the given Package Name (ie: /Game/Test/Foo) of the specified AssetType. | |
| bool | TakesUtils::CreateNewAssetPackage
(
FString& InPackageName, |
||
| AssetType * | TakesUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. |