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Provides access to the UI code for registering OnAudioInputDeviceChanged delegates.
| Name | UTakeRecorderAudioInputSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
| Include Path | #include "TakeRecorderSourceProperty.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, BlueprintType)
class UTakeRecorderAudioInputSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTakeRecorderAudioInputSettings
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnAudioInputDeviceChanged | FOnAudioInputDeviceChanged | Multicast notification when the user selects a new audio device | TakeRecorderSourceProperty.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EnumerateAudioDevices
(
bool InForceRefresh |
Subclasses can override this to enumerate audio devices | TakeRecorderSourceProperty.h | |
virtual int32 GetDeviceChannelCount() |
Returns the channel count for the currently selected audio device | TakeRecorderSourceProperty.h | |
FOnAudioInputDeviceChanged & GetOnAudioInputDeviceChanged() |
Accessor for the OnAudioInputDeviceChanged delegate list | TakeRecorderSourceProperty.h |