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API > API/Plugins > API/Plugins/TakesCore > API/Plugins/TakesCore/UActorRecorderPropertyMap
| |
|
| Name |
Cache |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
| Include Path |
#include "TakeRecorderSourceProperty.h" |
Syntax
struct Cache
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Components |
int32 |
The number of components that belong to the target actor that we are recording. |
TakeRecorderSourceProperty.h |
|
| Properties |
int32 |
The number of properties (both on actor + components) that we are recording. |
TakeRecorderSourceProperty.h |
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Functions
Public
Operators