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This class is used by Microphone sources to track the currently selected channel. It aslo contains a local cache of the max channel count for the currently selected audio device.
| Name | FAudioInputDeviceChannelProperty |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h |
| Include Path | #include "TakeRecorderSourceProperty.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioInputDeviceChannelProperty
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioInputDeviceChannel | int32 | The currently selected channel from the details panel for this source | TakeRecorderSourceProperty.h |
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