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API > API/Plugins > API/Plugins/TakeTrackRecorders
| Name | UMovieSceneAnimationTrackRecorderEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
| Include Path | #include "TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, Config=EditorSettings,
DisplayName="Animation Recorder")
class UMovieSceneAnimationTrackRecorderEditorSettings : public UMovieSceneTrackRecorderSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneTrackRecorderSettings → UMovieSceneAnimationTrackRecorderEditorSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneAnimationTrackRecorderEditorSettings
(
const FObjectInitializer& ObjInit |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationAssetName | FString | The name of the animation asset. | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| AnimationSubDirectory | FString | The name of the subdirectory animations will be placed in. | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| AnimationTrackName | FText | Name of the recorded animation track. | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| bRemoveRootAnimation | bool | If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| InterpMode | TEnumAsByte< ERichCurveInterpMode > | Interpolation mode for the recorded keys. | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| TangentMode | TEnumAsByte< ERichCurveTangentMode > | Tangent mode for the recorded keys. | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
| TimecodeBoneMethod | FTimecodeBoneMethod | The method to record timecode values onto bones | TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |