| AnimationAssetName |
FString |
The name of the animation asset. |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Animation Recorder Settings"
- Meta=(NamingTokens)
|
| AnimationSubDirectory |
FString |
The name of the subdirectory animations will be placed in. |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Animation Recorder Settings"
- Meta=(NamingTokens)
|
| AnimationTrackName |
FText |
Name of the recorded animation track. |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Animation Recorder Settings"
- Meta=(NamingTokens)
|
| bRemoveRootAnimation |
bool |
If true we remove the root animation and move it to a transform track, if false we leave it on the root bone in the anim sequence |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Animation Recorder Settings"
|
| InterpMode |
TEnumAsByte< ERichCurveInterpMode > |
Interpolation mode for the recorded keys. |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- EditAnywhere
- Category="Animation Recorder Settings"
- DisplayName="Interpolation Mode"
|
| TangentMode |
TEnumAsByte< ERichCurveTangentMode > |
Tangent mode for the recorded keys. |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- EditAnywhere
- Category="Animation Recorder Settings"
|
| TimecodeBoneMethod |
FTimecodeBoneMethod |
The method to record timecode values onto bones |
TrackRecorders/MovieSceneAnimationTrackRecorderSettings.h |
- Config
- EditAnywhere
- BlueprintReadWrite
- Category="Animation Recorder Settings"
- Meta=(ShowOnlyInnerProperties)
|