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API > API/Plugins > API/Plugins/TakeTrackRecorders
A class that hosts these track recorders and calls their functions. Allows a recorder to gain some limited context about other recorders.
| Name | IMovieSceneTrackRecorderHost |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/IMovieSceneTrackRecorderHost.h |
| Include Path | #include "TrackRecorders/IMovieSceneTrackRecorderHost.h" |
Syntax
class IMovieSceneTrackRecorderHost
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMovieSceneTrackRecorderHost() |
TrackRecorders/IMovieSceneTrackRecorderHost.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequenceID GetLevelSequenceID
(
AActor* OtherActor |
Get the sequence id of the level sequence the other actor is coming from. | TrackRecorders/IMovieSceneTrackRecorderHost.h | |
FTransform GetRecordedActorAnimationInitialRootTransform
(
AActor* OtherActor |
Returns original transform that may get set when recording a skeletal mesh animation. | TrackRecorders/IMovieSceneTrackRecorderHost.h | |
FGuid GetRecordedActorGuid
(
AActor* OtherActor |
Get the object binding for a given actor that is being recorded. | TrackRecorders/IMovieSceneTrackRecorderHost.h | |
ULevelSequence * GetRootLevelSequence() |
Get the root level sequence being recorded into | TrackRecorders/IMovieSceneTrackRecorderHost.h | |
FMovieSceneSequenceID GetSequenceID() |
TrackRecorders/IMovieSceneTrackRecorderHost.h | ||
FTrackRecorderSettings GetTrackRecorderSettings() |
Get generic track recorder settings. | TrackRecorders/IMovieSceneTrackRecorderHost.h | |
bool IsOtherActorBeingRecorded
(
AActor* OtherActor |
Is the specified actor part of the current recording? This allows us to do some discovery for attachments and hierarchies. | TrackRecorders/IMovieSceneTrackRecorderHost.h |