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API > API/Plugins > API/Plugins/TakeTrackRecorders
| Name | FMovieSceneParticleTrackRecorderFactory |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeTrackRecorders/Public/TrackRecorders/MovieSceneParticleTrackRecorder.h |
| Include Path | #include "TrackRecorders/MovieSceneParticleTrackRecorder.h" |
Syntax
class FMovieSceneParticleTrackRecorderFactory : public IMovieSceneTrackRecorderFactory
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneParticleTrackRecorderFactory() |
TrackRecorders/MovieSceneParticleTrackRecorder.h |
Functions
Public
Overridden from IMovieSceneTrackRecorderFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanRecordObject
(
UObject* InObjectToRecord |
Check whether an object can be recorded by this section recorder. | TrackRecorders/MovieSceneParticleTrackRecorder.h | |
virtual bool CanRecordProperty
(
UObject* InObjectToRecord, |
Particle Systems are entire components and you can't animate them as a property. | TrackRecorders/MovieSceneParticleTrackRecorder.h | |
virtual UMovieSceneTrackRecorder * CreateTrackRecorderForObject () |
Create a track recorder for this factory. | TrackRecorders/MovieSceneParticleTrackRecorder.h | |
virtual UMovieSceneTrackRecorder * CreateTrackRecorderForProperty
(
UObject* InObjectToRecord, |
Create a track recorder for this factory. | TrackRecorders/MovieSceneParticleTrackRecorder.h | |
virtual FText GetDisplayName () |
Get the human readable display name for the recorder. | TrackRecorders/MovieSceneParticleTrackRecorder.h |