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API > API/Plugins > API/Plugins/TakeSequencer
The public interface to this module
| Name | FTakeSequencerModule |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Takes/Source/TakeSequencer/Public/TakeSequencerModule.h |
| Include Path | #include "TakeSequencerModule.h" |
Syntax
class FTakeSequencerModule : public IModuleInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTakeSequencerModule() |
TakeSequencerModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TakeTrackEditorHandle | FDelegateHandle | TakeSequencerModule.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
TakeSequencerModule.h | ||
virtual void StartupModule() |
TakeSequencerModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTakeSequencerModule & Get () |
Singleton-like access to this module's interface. | TakeSequencerModule.h | |
static bool IsAvailable () |
Checks to see if this module is loaded and ready. | TakeSequencerModule.h |