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API > API/Plugins > API/Plugins/SynthesisEditor
| Name | UAudioImpulseResponseFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Synthesis/Source/SynthesisEditor/Classes/AudioImpulseResponseAsset.h |
| Include Path | #include "AudioImpulseResponseAsset.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UAudioImpulseResponseFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAudioImpulseResponseFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAudioImpulseResponseFactory
(
const FObjectInitializer& ObjectInitializer |
AudioImpulseResponseAsset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StagedSoundWave | TWeakObjectPtr< USoundWave > | AudioImpulseResponseAsset.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Loader | Audio::FSoundWavePCMLoader | AudioImpulseResponseAsset.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
AudioImpulseResponseAsset.h |