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API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/UAudioImpulseResponse
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=SubmixEffectPreset,
Meta=(EditCondition="(NumChannels > 0) && bIsEvenChannelCount"))
bool bTrueStereo
Remarks
If true, impulse response channels are interpreted as true stereo which allows channel crosstalk. If false, impulse response channels are interpreted as independent channel impulses.