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API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/SynthComponents > API/Plugins/Synthesis/SynthComponents/USynthSamplePlayer
References
| Module | Synthesis |
| Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SynthComponents/SynthComponentWaveTable.h |
| Include | #include "SynthComponents/SynthComponentWaveTable.h" |
| Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SynthComponentWaveTable.cpp |
UFUNCTION (BlueprintCallable, Category="Synth|Components|Audio")
void SetSoundWave
(
USoundWave * InSoundWave
)
Remarks
This will override the current sound wave if one is set, stop audio, and reload the new sound wave.