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bool |
bBypass |
If true, input audio is directly routed to output audio with applying any effect. |
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bool |
bInvertRearChannelBleedPhase |
If true, rear channel bleed sends will have their phase inverted. |
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bool |
bMixInputChannelFormatToImpulseResponseFormat |
If true, the submix input audio is downmixed to match the IR asset audio channel format. |
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bool |
bMixReverbOutputToOutputChannelFormat |
If true, the reverberated audio is upmixed or downmixed to match the submix output audio format. |
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bool |
bSurroundRearChannelFlip |
If true, send Surround Rear Channel Bleed Amount sends front left to back right and vice versa |
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float |
DryVolumeDb |
Controls how much of the dry signal is mixed into the output, in Decibels. |
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float |
NormalizationVolumeDb |
Used to account for energy added by convolution with "loud" Impulse Responses. |
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float |
SurroundRearChannelBleedDb |
Amount of audio to be sent to rear channels in quad/surround configurations |
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float |
WetVolumeDb |
Controls how much of the wet signal is mixed into the output, in Decibels. |