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API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/SubmixEffects
Inheritance Hierarchy
- FSoundEffectBase
- FSoundEffectSubmix
- FSubmixEffectConvolutionReverb
References
| Module | Synthesis |
| Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SubmixEffects/SubmixEffectConvolutionReverb.h |
| Include | #include "SubmixEffects/SubmixEffectConvolutionReverb.h" |
Syntax
class FSubmixEffectConvolutionReverb : public FSoundEffectSubmix
Remarks
Audio render thread effect object.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | DryVolume | ||
| float | WetVolume |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSubmixEffectConvolutionReverb
(
const USubmixEffectConvolutionReverbPreset* InPreset |
Construct a convolution object with an existing preset. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| AudioConvReverbIntrinsics::FVersionData | UpdateConvolutionReverb
(
const USubmixEffectConvolutionReverbPreset* InPreset |
Call on the game thread in order to update the impulse response and hardware acceleration used in this submix effect. |
Overridden from FSoundEffectSubmix
| Type | Name | Description | |
|---|---|---|---|
| void | Init
(
const FSoundEffectSubmixInitData& InitData |
Called on an audio effect at initialization on main thread before audio processing begins. | |
| void | OnProcessAudio
(
const FSoundEffectSubmixInputData& InData, |
Process the input block of audio. Called on audio thread. |
Overridden from FSoundEffectBase
| Type | Name | Description | |
|---|---|---|---|
| void | Called when an audio effect preset settings is changed. |