Navigation
API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/SourceEffects
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USoundEffectPreset
- USoundEffectSourcePreset
- USourceEffectMidSideSpreaderPreset
References
| Module | Synthesis |
| Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectMidSideSpreader.h |
| Include | #include "SourceEffects/SourceEffectMidSideSpreader.h" |
Syntax
UCLASS&40;ClassGroup&61;AudioSourceEffect, Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class USourceEffectMidSideSpreaderPreset : public USoundEffectSourcePreset
Remarks
======================================================================== USourceEffectMidSideSpreaderPreset This code exposes your preset settings and effect class to the editor. And allows for a handle to setting/updating effect settings dynamically.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSourceEffectMidSideSpreaderSettings | Settings | The copy of the settings struct. | |
| FSourceEffectMidSideSpreaderSettings | SettingsCopy | ||
| FCriticalSection | SettingsCritSect |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FSourceEffectMidSideSpreaderSettings | GetSettings () |
||
| void | SetSettings
(
const FSourceEffectMidSideSpreaderSettings& InSettings |
Change settings of your effect from blueprints. Will broadcast changes to active instances. | |
| void | UpdateSettings
(
const FSourceEffectMidSideSpreaderSettings& InSettings |
||
| void | UpdateSettings
(
TUniqueFunction< void(FSourceEffectMidSideSpreaderSettings&)> InCommand |
Overridden from USoundEffectPreset
| Type | Name | Description | |
|---|---|---|---|
| bool | CanFilter () |
Macro which declares and implements useful functions. | |
| FSoundEffectBase * | |||
| USoundEffectPreset * | CreateNewPreset
(
UObject* InParent, |
||
| FText | |||
| FColor | Allows you to customize the color of the preset in the editor. | ||
| UClass * | |||
| bool | |||
| void | Init () |