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API > API/Plugins > API/Plugins/Synthesis > API/Plugins/Synthesis/SourceEffects > API/Plugins/Synthesis/SourceEffects/USourceEffectConvolutionReverbPr-
- UObject::PostLoad()
- USourceEffectConvolutionReverbPreset::PostLoad()
References
| Module | Synthesis |
| Header | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Classes/SourceEffects/SourceEffectConvolutionReverb.h |
| Include | #include "SourceEffects/SourceEffectConvolutionReverb.h" |
| Source | /Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SourceEffectConvolutionReverb.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.