| bFilterEnabled |
bool |
Whether or not to enable filtering. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Filter
- Meta=(DisplayName="Enabled")
|
| DelayMode |
EStereoDelaySourceEffect |
What mode to set the stereo delay effect. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(DisplayName="Mode")
|
| DelayRatio |
float |
Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(ClampMin="-1.0", ClampMax="1.0", UIMin="-1.0", UIMax="1.0")
|
| DelayTimeMsec |
float |
The base amount of delay in the left and right channels of the delay line. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(DisplayName="Delay Time (ms)", ClampMin="0.0", ClampMax="2000.0", UIMin="0.0", UIMax="2000.0")
|
| DryLevel |
float |
The dry level of the effect. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| Feedback |
float |
The amount of audio to feedback into the delay line once the delay has been tapped. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| FilterFrequency |
float |
Cutoff frequency of the filter. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Filter
- Meta=(DisplayName="Cutoff Frequency (hz)", ClampMin="20.0", ClampMax="20000", UIMin="20.0", UIMax="20000", EditCondition="bFilterEnabled")
|
| FilterQ |
float |
Q of the filter. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Filter
- Meta=(DisplayName="Resonance (Q)", ClampMin="0.5", ClampMax="10.0", UIMin="0.5", UIMax="10.0", EditCondition="bFilterEnabled")
|
| FilterType |
EStereoDelayFiltertype |
Filter type to feed feedback audio to. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Filter
- Meta=(DisplayName="Type", EditCondition="bFilterEnabled")
|
| WetLevel |
float |
The amount of delay effect to mix with the dry input signal into the effect. |
SourceEffects/SourceEffectStereoDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=StereoDelay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|