| bDelayBasedOnDistance |
uint32 |
Whether or not to delay the audio based on the distance to the listener or use manual delay. |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
|
| bUseDistanceOverride |
uint32 |
Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay. |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
|
| DelayAmount |
float |
Delay amount in seconds. |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
- Meta=(DisplayAfter="SpeedOfSound", ClampMin="0.0", ClampMax="2.0", UIMin="0.0", UIMax="2.0", EditCondition="!bDelayBasedOnDistance")
|
| DryAmount |
float |
Gain stage on dry (non-delayed signal) |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| Feedback |
float |
Amount to feedback into the delay line (because why not) |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| SpeedOfSound |
float |
Speed of sound in meters per second when using distance-based delay. |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
- Meta=(DisplayAfter="bDelayBasedOnDistance", ClampMin="0.01", UIMin="0.01", UIMax="10000.0", EditCondition="bDelayBasedOnDistance")
|
| WetAmount |
float |
Gain stage on wet (delayed) signal. |
SourceEffects/SourceEffectSimpleDelay.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Delay
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|