| AudioBusModulator |
TObjectPtr< UAudioBus > |
Audio bus to use to modulate the effect. |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
|
| Depth |
float |
Ring modulation depth. |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| DryLevel |
float |
Gain for the dry signal (no ring mod) |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|
| Frequency |
float |
Ring modulation frequency. |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
- Meta=(DisplayName="Frequency (hz)", ClampMin="5.0", UIMin="10.0", UIMax="5000.0")
|
| ModulatorType |
ERingModulatorTypeSourceEffect |
Ring modulation modulator oscillator type. |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
- Meta=(ClampMin="5.0", UIMin="10.0", UIMax="5000.0")
|
| WetLevel |
float |
Gain for the wet signal (with ring mod) |
SourceEffects/SourceEffectRingModulation.h |
- EditAnywhere
- BlueprintReadWrite
- Category=RingModulation
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0")
|